Max reveals and discusses his favorite tabletop, digital, and mixed media games of 2015 - why they're awesome, why you should play them, and why they represent progress to the field of games as a whole.
Sunday, January 10, 2016
Monday, June 16, 2014
Monday, March 24, 2014
Posted by Max Seidman on 8:41 AM with 7 comments
Sunday, February 2, 2014
Posted by Max Seidman on 11:23 PM with 2 comments
Monday, January 20, 2014
Posted by Most Dangerous Game Design on 8:53 AM with No comments
January's Game Design Showdown over at the Board Game Designers Forum. This month's theme was "fossil fuels and sustainable energy." Nick and Max designed a 'Legacy game' in which resources, when used, are permanently consumed, to demonstrate the theory of peak oil to players and underline the role of sustainable energy in our future.
Wednesday, January 1, 2014
Posted by Max Seidman on 2:07 PM with 1 comment
Monday, December 9, 2013
Posted by Max Seidman on 9:41 AM with No comments
Max writes about the common assumption that taking forever to master is a desirable design feature in board games, and why this assumption is wrong. Easy-to-learn, hard-to-master games like Chess and Go are great, but they're not what most gamers want.