Max presents a proposal for a collaborative/competitive story-telling game inspired by the Sherlock Holmes stories and explains his design process so far.
Monday, November 26, 2012
Monday, November 19, 2012
Posted by Nick O'Leary on 1:55 AM with 2 comments
Sunday, November 11, 2012
Posted by Max Seidman on 10:42 PM with 1 comment
In this post, Max speculates about the origins of cooperative analog games. He then gives us an overview of what he calls the "piloting
problem" in cooperative games, discusses games which attempt to solve
it, and reviews four potential solutions.
Friday, November 9, 2012
Posted by Nick O'Leary on 12:00 AM with No comments
Monday, November 5, 2012
Posted by Max Seidman on 7:40 PM with 3 comments
In this post Max discusses why the poor design elements of the Hunger Games makes them less fun to watch and less fun (and fair) to play. He poses several design solutions to correct these problems.
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