Monday, December 17, 2012

Combating Stagnation in Magic: the Gathering

Why do players of competitive games just copy the strategies of professional players, instead of utilizing their own experimentation and creativity?  How can designers encourage experimentation and failure when competitive players want to win at all costs?  Max uses Magic: the Gathering as a case study and proposes some solutions.

Monday, December 10, 2012

A Game Design Perspective on Trivia Questions

Nick asks what makes a good trivia question and offers some tricks that writers use to create fun questions.