Monday, April 29, 2013

Wards with Fiends

For Most Dangerous's latest vaporware design project, Nick and Max sketch out the concept of Wards with Fiends: a social game where you get to send nasty "presents" to wreck your friends' stuff.

Friday, April 26, 2013

What Do You Want To See On MDGD?

As you may have noticed, Most Dangerous Game Design hasn't been updating every week recently.  We plan to shortly return to a post-every-Monday schedule.  While our main barrier isn't lack of content, to help add structure to our updates we want to start a regular segment for your reading pleasure.  Our ideas are below. Please use the form under the options to vote on which you would like to read, or to suggest a different idea!

Monday, April 1, 2013

Instant Gratification in Digital Games

Iron DukesWhy is headshotting opponents in shooting games so appealing?  Why do sneak attack gameplay styles exist in many digital games?  Max (briefly) discusses short term digital game mechanics that hook players through immediate feedback.