Wednesday, May 29, 2013

Pucatrade and the Return of Market-Driven Magic: the Gathering

Max writes about Pucatrade, an innovative Magic: the Gathering card trading website, its potential for changing the face of Magic, and its relevance to his design of the "Budget Magic" format.








Monday, May 20, 2013

Competition in Games

Max proposes a way of classifying competition in games, and discusses why even the most seemingly noncompetitive games can still offer players the thrill of competition.





Monday, May 13, 2013

Theme as Conceptual Model


Nick offers a definition of "theme" and explores the function of theme in board game design. He proposes that we think of theme as a conceptual model for gameplay mechanics instead of a wrapper that makes a game appealing of engaging at first glance.

Monday, May 6, 2013

Meta Strip Poker

Max proposes a firefly-inspired betting system for gambling games that allows players to bet apples against oranges.  He then sketches a card game that could use this system: Meta Strip Poker, where the players play players playing strip poker.