Monday, June 24, 2013

Engine Building and Power Curves

Max writes about the paradox of the desire to let players feel good by gaining power quickly in board games, while at the same time not letting them pull ahead of their opponents.  He discusses the use of "asymptotic" power progression, why it's desirable, and gives examples of mechanics that designers can utilize to achieve this type of progression.

Monday, June 17, 2013

Heroines in Dota 2

Max writes about problems with the representations of female heroes in one of his favorite games: the extremely popular Dota 2.


Monday, June 10, 2013

Announcing Powerhouse

Most Dangerous Game Design is thrilled to announce the first print and play prototype of our new game PowerhousePowerhouse is unique because it's a deckbuilding card game that uses only 26 cards.  Intrigued?  Learn more about the design process and try out the game!