Max writes about the paradox of the desire to let players feel good by gaining power quickly in board games, while at the same time not letting them pull ahead of their opponents. He discusses the use of "asymptotic" power progression, why it's desirable, and gives examples of mechanics that designers can utilize to achieve this type of progression.
Monday, June 24, 2013
Posted by Max Seidman on 6:36 PM with 4 comments
Max writes about the paradox of the desire to let players feel good by gaining power quickly in board games, while at the same time not letting them pull ahead of their opponents. He discusses the use of "asymptotic" power progression, why it's desirable, and gives examples of mechanics that designers can utilize to achieve this type of progression.
Monday, June 17, 2013
Posted by Max Seidman on 10:28 AM with 1 comment
Monday, June 10, 2013
Posted by Max Seidman on 7:23 PM with No comments
Most Dangerous Game Design is thrilled to announce the first print and play prototype of our new game Powerhouse. Powerhouse is unique because it's a deckbuilding card game that uses only 26 cards. Intrigued? Learn more about the design process and try out the game!
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