Tuesday, July 30, 2013

Designing Game Learning

This week on Most Dangerous Game Design Max and Nick discuss the problems with learning games from rulebooks, and then delve into ways to overcome these problems, both proven and untested.

Monday, July 22, 2013

The Challenges of Competition

In this tag team post, Nick and Max discuss the challenges of using human competition to drive the fun of games, especially non-digital ones. They offer 5 solutions that they see working in games and discuss which of them they think work best.

Monday, July 15, 2013

Come Out and Play 2013: A reminder that games are more than mechanics

Max writes about his design takeaways from this year's Come Out and Play festival in NYC--primarily the importance of often-undervalued elements of game design: ritual, theme, and atmosphere.

Tuesday, July 2, 2013

Fixing Multiplayer in Magic: the Gathering

Today Max discusses the design flaws present in multiplayer Magic: the Gathering (and other deathmatch-style multiplayer games).  He investigates current ways to rectify them, and then proposes his own new variant: Vengeance.