Monday, August 26, 2013

The Psychology of Rewards in Games

In this week’s doozy of a post, Max discusses what’s going on psychologically when games reward their players. During the discussion, Max explains reward schedules, the overjustification effect, and what both psychological phenomena mean for game designers. He also tackles the age-old question, “are variable ratio reward schedules inherently nefarious design?” and answers with a resounding “no!”

Monday, August 5, 2013

The Cardinal Sins of Action RPG Design

In this post Max discusses what makes for good digital action role-playing games, and the cardinal sins that good games commit and end up making them less fun.  Max highlights the clever and captivating design of: Borderlands 2, Skyrim: Dawnguard, and Space Pirates and Zombies, and how committing these cardinal sins mars that design.