Tuesday, October 22, 2013

Designing for Tactics and Strategy

Max writes about the differences between tactical, short term choices and strategic, long term decisions.  Many games' appeal rely on intersection between of these elements, so Max discusses the design of good tactical mechanics, the design of good strategic mechanics, and what to do if your game is lacking one or the other.

Tuesday, October 15, 2013

Game Enhancing Players

In Most Dangerous Game Design's first ever guest post, Leah Nicolich-Henkin writes about her experience with Game Enhancing Players - what they are, what they do, and what they mean for players and game designers!

Monday, October 7, 2013

Game Designer's Toolbox - Scaffolding

Take a look at these awesome card versions of Max's choice scaffolding post!