Monday, November 18, 2013

Choice-Feedback Response Time

Max continues and extends the discussion of tactics and strategy.  Why are rogue-likes similar to board games?  How are esports unlike many video games?  Read on to find out.

Sunday, November 10, 2013

Hidden Scoring

Max considers the drawbacks of both hiding players' scores during competitive board games that utilize victory points, and displaying those scores.  He then brings up his favorite notable middleground solutions and discusses when they can be used effectively in designs.

Sunday, November 3, 2013

A Primer On Exceptions

Max investigates exceptions in nondigital games, and exception-based design.  He tries to answer the questions: What's an exception, what games have exceptions, and what makes these games more or less playable by various audiences?