Monday, January 20, 2014

Peak Oil - A Legacy Design About Energy

Nick and Max showcase their design pitch for January's Game Design Showdown over at the Board Game Designers Forum.  This month's theme was "fossil fuels and sustainable energy."  Nick and Max designed a 'Legacy game' in which resources, when used, are permanently consumed, to demonstrate the theory of peak oil to players and underline the role of sustainable energy in our future.






Wednesday, January 1, 2014

Defying Conventions

Conventions and tropes affect the creation of all forms of media, from literature to games.  Following norms can be helpful for guiding users' experiences, but norms can also get in the way. Max asks a new year's resolution from designers: whenever your design conforms to a trope, make sure you are doing it intentionally, and not by default.